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At all times, the character gets out of the way of the reticle in a natural and believable way, and it makes Max Payne 3‘s combination of shooting and Max can do his classic slow motion shootdodge dive in any direction, and he can now shoot 360 degrees from a prone position. So thanks to literally thousands of blended animations and physics states, you can aim and move in any direction you want at any time and in a whole range of poses – prone, vaulting over cover, during a shoot-dodge – and you’ll never lose your target, and Max appears to move naturally while you do it. We didn’t want to sacrifice a thing, we wanted first-person precision and ease of targeting but we wanted all the things we love about third-person games in terms of being able to see your character move believably. Max is a game about choreographed gunplay combined with stylish, fluid movement (both in real time and in Bullet Time). So the initial goal was to modernize Max Payne gameplay.
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